Warzone - Mobile RTS Evolved!
Warzone is set in a near future and delivers head-to-head realtime strategy battles in short sessions. General vs. General, Tank vs. Tank, Artillery vs. Artillery and Troops vs. Troops fighting over bases on arena-style maps while clans fight over territories . The gameplay of Warzone is based on easy controls which play to the strengths of the platform, providing a great experience regardless of skill or experience following the philosophy easy to learn, hard to master.
Nemesis: Air Combat
The year is 2050 and you have been betrayed. Nemesis is an adrenaline-pumping action game in which you are transformed into a mercenary jet-fighter. Unlike all the other fighter aircraft games on the market, the gameplay in Nemesis is based on casual-style controls which play to the strengths of the platform, providing a satisfying experience to the player regardless of their skill or experience.
AboutBerlin-based Stratosphere Games is a mobile development studio formed by gaming veterans from Splash Damage, Rocksteady, and Yager. Stratosphere works with partners worldwide to deliver AAA-quality games. Backed by their own development architecture, FRAMEWORK, they create next-gen experiences for your pocket, with a strong focus on high-end production values, leading-edge multiplayer features, and innovate engagement and retention elements.
After his years as an active eSport player, Head of Games for a second generation mobile game studio and Editor in Chief for Eurogamer Germany, Kristian Metzger joined 2011 AAA developer Splash Damage to establish the publishing label Warchest and help transition to the F2P business model. In his position as Product and Business Development Manager, he was responsible of the successful launch of iOS Smash-Hit RAD Soldiers and for the licensing of their first AAA F2P PC title Dirty Bomb. After this he was hired by Infernum Productions as Director Product Managment where he successfully managed and released three AAA F2P online games before founding Funtoplay Ltd..
Game Systems Designer (m/f)
This role is to join the Game Design team at Stratosphere Games. He is responsible for all the progression systems in our games and the respective ingame economy. Berlin - Full Time Employee.
The producer will manage the process from design through code release by closely tracking and analyzing project schedule and milestone goals. Berlin - Full Time Employee.
3D Art Intern (m/f)
Stratosphere Games is looking for a (paid) 3D artist intern to produce, texture, and export a wide variety of 3D elements for use in-game. The ideal candidate has experience modeling and texturing assets. Berlin - Full Time